
The “3-2-1 Rewards” concept
Make loyalty instinctive, not complicated. Structure your program so members earn in 3 ways, boost in 2 ways, and redeem in 1 tap. It’s memorable at the desk and obvious in the app.
3 ways to earn (everyday actions)
- Show up: 1 point per check-in; double on off-peak hours to smooth capacity.
- Try more: bonus after visiting two different class types in a week to nudge variety.
- Bring a friend: points when a referral’s first scan happens (no forms, no delays).
2 ways to boost (momentum makers)
- Streaks: day-7 badge + tiny credit; day-28 “Consistency Bonus.” If a streak breaks, offer a “Back-On-Track” mini boost on their return.
- Time-boxed challenges: “Attend 6 times in 14 days” for a small prize. Short windows create action without burning budget.
1-tap redemption (rewards people actually want)
- Free class or drop-in: low threshold so the first win arrives fast.
- Priority booking window: unlock early access for popular sessions—high perceived value, low cost.
- Micro-merch or smoothie credit: optional partner perks to keep it fresh. Make it literally one tap in the portal; show the new balance immediately.
Visibility everywhere (so progress feels real)
- Lockscreen push: “You’re 2 points from a free class.”
- Receipt & check-in screen: running total with a tiny progress bar.
- Coach shout-outs: staff see badges on the roster and congratulate by name.
- Lobby display: rotating “Streak of the Week” to spark friendly copycat behavior.
Rules you can say in one breath
- One currency, simple math: 10 points = 1 reward.
- No blackout dates: avoid “gotchas” that kill goodwill.
- Clear expiry: gentle but visible (e.g., points expire after 6 inactive months).
- Auto-apply: at checkout, suggest the best reward so members don’t hoard.
Measure, tweak, repeat
- Time-to-first-reward: aim < 14 days; lower thresholds if slower.
- Weekly active members: should lift after launch; add mid-path perks if it plateaus.
- Referral conversion: if stuck, increase the friend’s guest pass value.
- Redemption rate: too low = rewards feel distant; too high = adjust earn rates.
Keep it short, obvious, and fun. When the first win is fast, the next visit writes itself.

